Month: January 2026

  • Making up a game to reward me for playing solo

    Making up a game to reward me for playing solo

    A ‘meta’-game

    Last time, I talked about how I’m taking on #SoloMix26, which is a totally made up by me challenge to encourage me to play more solo and make more stuff. Because I tend to take things too far, this turned into "I should make a game that I can only play by playing other solo games!"

    The seed of an idea? Playing a game of solo TTRPG, no matter how short, earns a token. And I can use the tokens to do something in-game. And it needs to be important, otherwise the tokens are useless.

    So then I thought (because I’ve been playing a lot of 2d6 Dungeon), I should make a dungeon crawler!

    And, folks, that is exactly what I did. I even started playing it hahahaha. And I didn’t feel like playing solo yesterday, but I did it because I wanted more tokens. I am so easily manipulated…

    Anyway, if you want to follow along, I will be sharing my adventures designing and playtesting this game! So subscribe via email or just check my website or Substack profile when you feel like it.


    astral fungeon tournament

    Astral Fungeon Tournament

    Mechanics are strongly inspired by Ironsworn and 2d6 Dungeon (I love these games). The game concept is inspired by Dungeon Crawler Carl and Omniscient Reader’s Viewpoint (I love these stories). The setting is loosely inspired by Southeast Asia.

    Synopsis

    Earth has been cordially invited to apply for citizenship of the Astral Conglomerate of Celestial Organisms (ACCO), the inter-planetary cooperative that governs the galaxy and universe beyond. ACCO citizens enjoy benefits such as discounted interstellar travel, elite publicly funded education and healthcare, and not being trapped on a planet actively being destroyed from within by the techno-magical mega-dungeon known as the Astral Fungeon Tournament.

    To leave Earth and become an ACCO citizen, all you need to do is defeat the Astral Fungeon Tournament with your life intact. Be warned—The Fungeon is home to four levels filled with traps, enemies, puzzles and more. And it restocks. Don’t worry; if you die in the Fungeon, you get to try again. You only need to recover, pay the Fungeon entry fee and—of course—relinquish all wealth and inventory not stored in ACCO-partnered Storage and Banking facilities. To better understand the psychology of future ACCO citizens, the events within the Astral Fungeon Tournament are live-streamed to all its citizenry.

    Play it up for the camera, folks. Sponsors help you win.

    You have paid the entry fee to join the Astral Fungeon Tournament. Your goal is to beat all four levels of the fungeon and become a probationary ACCO citizen.

    Actual Play

    This is a written ‘re-enactment’ playing Astral Fungeon Tournament. For fun, I am pretending that the TTRPG Designer, Game Master, Player and Player Character are different people (even if they are all just me!). This is loosely based on the Japanese style of recounting TTRPGs called Replays. But more actually inspired by Todd Zircher’s Fabula Ultima campaign Endless Sky

    Anyway—Let’s give them names.

    • TTRPG Designer = TD Pat
    • Game Master = GM Rae
    • Player = Taylor
    • Player Character = Quesarine

    GAME SETUP

    World Truths

    GAME MASTER RAE

    So you’ve picked up Astral Fungeon, Taylor? The first thing we need to do is set up the campaign, so we have the most fun playing. You’ve got the rules open. Tell me your World Truths.

    TTRPG DESIGNER PAT

    Before Taylor answers that, just a quick aside to say the concept of in-game Truths is totally from Ironsworn. Love that game and its derivatives…

    TAYLOR

    I wanted to go with Dealer’s Choice for ACCO, but I can’t think of anything. I’ll go with ACCO is ‘exploitative’. They talk a big game about doing this tournament to test our mettle and induct us into the inter-galactic stage, but I think they just like that people pay with their attention and… Credits.

    GM RAE

    Makes sense to me… Humans get a good thing out of it, but it’s all about the ulterior motive.

    TAYLOR

    Exactly!

    GM RAE

    State of the Earth?

    TAYLOR

    I was thinking of option 1. It’s the modern era—phones, social media, that sorta thing. No magic.

    GM RAE

    You know there’s magic in the fungeon, right?

    TAYLOR

    Yeah, but I think it’ll be fun if my character experiences magic for the first time in the dungeon—(GM Rae: Fungeon.)—Sorry, fungeon. It would be cool to roleplay that out.

    Character Truths

    GM RAE

    Cool, you’re getting me thinking. What about Character Truths? Let’s do stats separately. I wanna hear your motivation and expertise.

    TAYLOR

    Right. Not everyone wants to fight in the dun—the fungeon, right? So I’m thinking my character is doing it for the community. She wants to earn ACCO Credits and become a citizen, to help with the rebuild.

    GM RAE

    The rebuild?

    TAYLOR

    Well, I just thought it would be neat if there were a lot of earthquakes and tsunamis, destroying a lot of the world’s infrastructure and economy. For plot purposes. Not in real life—I would hate that.

    GM RAE

    Hey, I thought I was the GM! But I like it. And expertise? What’s your character’s name, by the way?

    TAYLOR

    Quesarine! Like ‘queso’ cheese? It doesn’t really matter, I just like the sound of it—Anyway, her pronouns are she/her. I’m thinking mid-twenties? Her expertise is Fighter. So I can equip two different kinds of weapons from the start with no penalty. I want to go with Sword and Bow.

    Can we talk about her stats now?

    GM RAE

    Quesarine sounds like she’ll be fun to put in a dungeon environment. Okay, so stats.

    You start at level 1. No XP. No Credits. Total Health is 10. So you can take up to 10 Damage before an NPC collects your body for ‘re-atomising’. Also, 3 Supply. And you get 3 slots each for items that you either wear on a Strap, or put in the Front of your backpack or Back of the Backpack.

    I can see your face, and I promise I’ll explain the item slots when we get to that part.

    You can equip a main weapon. Which is what? Options are Starter Sword or Starter Axe, to start.

    TAYLOR

    No Bow? Aight, I want a Starter Sword—Says ‘Made of iron, it’s a starting weapon.’ Uses 3 slots, if not equipped. Quesarine is a Fighter, so she doesn’t get the untrained debuff.

    GM RAE

    Cool—for the stats, you can assign values of 3, 2, 2, 1, 1 in any order. Choose wisely because the stats affect different rolls.

    TAYLOR

    Yeah, I wasn’t too sure about this. But based on who Quesarine is, this is what I’ll go with.

    • HEART 2: She has a heart for the community.
    • IRON 2: She’s a strong fighter.
    • EDGE 3: Okay, this might be meta-gaming, but I just want to make it easier for her to evade attacks?
    • SPIRIT 1: Not familiar with magic.
    • WITS 1: Books aren’t her strong suit.

    GM RAE

    I need an in-character reason for Edge, Taylor. (laughs) Maybe you should have picked Scholar, if you’re going to meta-game.

    TAYLOR

    Nooo, Quesarine is a Fighter! Anyway, uhh, she’s naturally speedy, and that dexterity helped with her fighting skills. Happy now?

    Twist

    GM RAE

    Perfect—now based on all that, I get to pick a Twist. It’s just to add flavour to the setting. You’d think there’d be a random table for this…

    TD PAT

    Sorry! You know this is in Alpha! That’s coming later…

    GM RAE

    Nah, yeah. All good. From the infinite depths of my imagination, I’m going to say that the ACCO are currently doing a recruitment drive for Fighters to drum up ratings—based on ‘Exploitative’. And Quesarine wouldn’t normally be able to afford travel to one of the many Astral Fungeon sites, but—lucky her—they built one right in her local business district, hence needing to help rebuild.

    TD PAT

    See, you don’t even need a 2-word prompt?

    GM RAE

    You know constraints foster creativity, right? Anyway, Taylor, get your paper and pen out. It’s time to play!

    TAYLOR

    Can I go to the loo first?

    GM RAE

    This is an imaginary conversation. Of course you can go to the toilet. I can be in the toilet with you too and keep playing.

    TAYLOR

    Ew, don’t be gross. Fine, start the game…


    And that’s it for the Actual Play of the set-up! I’ll be back next time with gameplay. I’ve written up the Truth options in my working doc, so if anyone wants to see that, just drop me a line! 💗

    (Also, I had a lot of fun writing this—I kind of want to record myself saying everything, just for fun)

  • #SoloMix26

    #SoloMix26

    Happy New Year!

    In 2025, I was really excited to make things (early versions of games—TTRPG, interactive fiction and even a very basic video game—art, self-development tools, actual play fiction, and even some videos). I want to bring that energy into 2026 but have it be more directed, especially since I’ll be busier with study and will need to be more intentional with by time.

    Sounds like I need a… CHALLENGE! 📢✨

    So why #SoloMix26?

    There are three variations to this challenge to myself (which anyone is welcome to join!).

    But before I get into it, shout-out to TheSoloScribe for posting about his own challenge and getting me thinking. ⭐

    1. ‘Get in the mix’ and make time to play solo each fortnight.

    Why?

    Many challenges will ask you to play daily (maybe overwhelming to keep up with) or monthly (maybe not enough to make a habit) or weekly (a good length of time). You know what would be even better though? Play (at least) once fortnightly. After all, there are TWENTY-SIX (😌) fortnights in a year. I think 26 is a Goldilocks kind of amount, in terms of quantity and expectation for consistency.

    Of course, I can play more than once a fortnight, and so far I have played every day of 2026! (What? It’s not impressive because it’s only the 2nd of January? 😅 Don’t spoil my fun…)

    2. Put things together and make a ‘mix’

    Why?

    I loved making things last year! I want to do more of that. Putting things together could be putting pen to paper—making art, writing fiction, drawing maps, creating intricate character journals—, mixing sounds—recording character audio journals, creating videos—or whatever else that can hold my attention. These little artefacts will all likely be solo-related, but if inspiration strikes then I wouldn’t begrudge making artefacts relating to other topics or hobbies—I would count those too.

    In keeping with the theme of ’26’, I would aim to make 26 artefacts or ‘things’ or ‘mixes’. That seems overwhelming, BUT I want to make little artefacts. I am not striving to make a magnum opus. Nope, silly little no-pressure artefacts are more my style—think doodle, not masterpiece.

    (Plus, there was that study done that showed quantity of work led to quality of work… There’s likely more than one, but I am thinking specifically of a study done on photography students at… Stanford? This reference is vis a vis the book Predictably Irrational, so I may be remembering incorrectly.)

    Ideally, I would share these creations. I still feel intensely embarrassed about sharing stuff I make (which partly explains why I posted so sporadically), but so far intentional and safe vulnerability has brought joy, so I would like to do more of that.

    3. ‘Mix and match’ your challenge

    The third variation is to remix the aforementioned challenge guidelines. Make it weekly, double the artefacts to make, commit to playing group TTRPG instead, whatever it is, the most important thing is to feel fully engaged in your own life.

    For example, I also have an ongoing challenge to share Actual Plays of 100 different TTRPGs, so I am using this challenge to also help me work on that one. Yay! And I’ll change up how I approach this challenge throughout the year, depending on how I go.

    SoloMix26 Rules

    1. Play solo at least once a fortnight (or 26 times in 2026).
    2. Create 26 little artefacts to memorialise your solo adventures.
    3. Make up your own rules.

    We only have one life to live (unless science figures something out…), so let’s not let time just pass us by.

    This is a call to be intentional with time, not productive.

    Meaning + Magic > Hustle.

    Mā te wā (Until next time), Pat