ISOLR Spring 1

This is Day 1 of the In Search of Love and Riches solo campaign and is recorded using the Lonelog solo RPG notation.

If you’re wondering how I prepared to play the game, check out my Actual Play


(UPDATE Renown 
- You are supposed to award yourself Renown for each session played, and you earn +1 Renown for doing notable things. When I played this, I didn't give myself any Renown. I've double-checked the rules with the creator and actually Bayabas should have been earning Renown.
- I have updated my Actual Play to reflect that!)

Spring 1

6am โ€” Start of day

(๐Ÿ“ **New day** 
- You need to roll for weather at the start of the day, which may have an effect on certain moves. 
- If you plan to travel to another hex, you likely also need to roll for the terrain. The results for the 2d6 dice roll depends on the hex you are travelling from. 
- I actually wasn't sure how to determine what the 'starting' terrain was, so I just picked Plains and pretended I was travelling south.)

? ๐Ÿ”ฎ Weather? -> 1d6:[5] Cloudy: No effect on travel.

? ๐Ÿ”ฎ New hex terrain (South)? Assumed starting from Plains. -> 2d6:[6] Hills.

(**Shorthand directions** 
- Going forward, I will likely interchange writing out compass directions in full and initialising them. South for S and vice versa like NW for Northwest.)

Bayabas awoke to a new day, and on a whim he made the decision to head south. As he chewed on his meagre breakfast, he took stock of his belongings one more time. 30 Coinsโ€”it will do. Supplies for two more nightsโ€”not ideal. One craft and one tool available to sell. Bayabas sighed. The gnome hoped to find a settlement soon or some opportunity that changed his luck.

The aspiring merchant packed up camp and stretched his arms over his head, yawning. It was time to venture forth, whether he was fully awake or not. Absentmindedly, he wondered how far his short legs would take him today. Then, bowing his head, he whispered to the wind and hoped that Pigeons will carry his prayer to the Gods. Then he started to walk.

@ Wayfinding (Hills: 6 hours) โ€” Bayabas travels South

12nn

d: ๐ŸŽฒ Nature 3d6[1,5,6] => Success!

- When travelling to a new hex, you need to check that you can find your way there. The check uses the Nature skill, which has Wits as its underlying attribute. I don't have the Nature skill (which I have just realised is very important, and I am very silly and full of regret), so I roll 3d6 based on Bayabas' Wits value of 3. 
- Of my three dice rolled, one die was a six, so that's an immediate Success. 
- Success means I make it to the new hex! (I travelled one hex south)

@ New Hex โ€” Bayabas reaches the hills

? ๐Ÿ”ฎ Point of interest? 1d6โ‰ค5[1] -> No.

? ๐Ÿ”ฎ Encounter? 1d6โ‰ค2[6] -> No.

? ๐Ÿ”ฎ Settlement? 1d6โ‰ฅ5[2] -> No.

> ๐Ÿ“ **Nex hex, now what?**
- After travelling, you must roll for an Encounter. 
- If you moved to a hex for the first time, you can also check if there is a Point of Interest you can explore and/or a Settlement you can visit.
- To generate a Point of Interest, you need to roll a 5 or higher from 1d6. I didn't, so no POI. 
- To generate a Settlement, you need to roll a 5 or higher from a different 1d6. I didn't, so again, no Settlement. 
- To get an Encounter (which could be good or bad!), you roll 1d6, and if it's 2 or lower, then you roll for an encounter. No encounter for me. 

Before him, the even ground of the plains began to slope and steepen. All around him, he saw only hills. He had hoped to come across a settlement, but to no avail. Bayabas began to climb the hill, keeping his eyes open, and decided to see if he could take advantage of this new area. His pack was light on his back, a reminder that he needed to find something to help with his travels.

@ Forage โ€” Bayabas looks for food

d: ๐ŸŽฒ Nature 3d6[6,1,4] -> Success!

? ๐Ÿ”ฎ Forage find? 1d6[6] -> 4x Supply or 2x 3โ™ฅ๏ธ

=> ๐Ÿ“ฆ[6] Supply = +4 Supply from foraging

(๐Ÿ“ **Forage?** 
- I wanted to Forage for supplies, so I tried my luck. 
- Forage also uses the Nature skill, so again I rolled 3d6 based on the underlying Wits attribute. 
- I rolled a 6, so that's a Success. 
- Then I rolled 1d6 for what I found while foraging: in this case, [6] is 4 Supply or 2x 3♥๏ธ. 
- I picked 4 Supply because, well, I need the Supplies.)

Bayabas grinned as he arranged his pack. As luck would have it, he found supplies to tide him over for four additional nights, as he made his way up the hill. Maybe he could find something else if he pressed on.

4pm

@ Forage โ€” Bayabas looks for more food

d: ๐ŸŽฒ Nature 3d6[4,3,2] => Miss!

? ๐Ÿ”ฎ Foraging Hazard? 1d6[4] -> Tiny Thief.

-> ๐Ÿ›๏ธ Effect? 1d6[6] โ€” Reduce 9โ™ฃ๏ธ by 6 points. Now 3โ™ฃ๏ธ.

=> ๐Ÿ›๏ธ [0] 9โ™ฃ๏ธ-1

=> ๐Ÿ›๏ธ [1] 3โ™ฃ๏ธ +1

( **๐Ÿ“ Forage?**
- I tried my luck again, and this time I got a miss. No 6's and no matching values of 4 or more. ๐Ÿฅฒ
- I had to roll on a foraging hazard using 1d6. 
- My result reduced the value of one of my Goods. Which sucked, lol. )

The gnome gritted his teeth. Not only did he not find anything, but when his back was turned something had pilfered through his pack. His tool would now be much less valuable when sold. At least his supplies were untouchedโ€ฆ

8pm

Camp โ€” Bayabas settles down for the night

  • ๐Ÿ“ฆ[5] Supply = -1 Supply from evening meal

d: ๐ŸŽฒ Nature 3d6[1,5,1] => Miss => Campsite hazard in AM.

d: ๐ŸŽฒ Rest? 1d6โ‰ค2:[4] => Uninterrupted rest.

(๐Ÿ“ **Nighttime** 
- Each night you are out in the wilderness, you must consume 1 Supply. Makes sense, I reckon! 
- You also do a Nature check to see if you successfully set up camp. 
- It's another Nature check, so again I roll 3d6 for Wits. 
- Unfortunately, it's another Miss. I didn't feel like Tempting Fate, so I accept the consequence, which is rolling for a Campsite Hazard the next day. 
- You also need to check if you can rest successfully by rolling 1d6. A result of 1 or 2 will mean you need to roll on the Encounter table. I did not have to this time!)

Bayabas rolled out his sleeping mat and crawled into it. Time for some sleep.


Spring 1 Report

Zampiyerik-Spring 1
Body Charm Wits Sense
๐Ÿฆพ ๐Ÿ‘„ ๐Ÿง  ๐Ÿ‘๏ธ
3 3 3 4
Skills Level Attribute
Force 1 Body
Craft 2 Body
Presence 1 Charm
Flattery 1 Charm
Lore 1 Wits
Insight 2 Sense
Discovery 1 Sense

| ๐ŸŒŸ Renown Level 0: 0 points | ๐Ÿช™ Coins: 30 | ๐Ÿ“ฆ Supplies: 5 [+4-1]

๐Ÿ›๏ธ Cargo (Max 5):

  • [1] 3โ™ฃ๏ธ Tier 2 Tool [Value reduced by 6]
  • [1] 9โ™ ๏ธ Tier 2 Craft

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