This is Day 5 Part 1 of the In Search of Love and Riches solo campaign and is recorded using the Lonelog solo RPG notation.
6am
🧠 Effect [3] Wits = Attribute regained due to critical success from camping
? Weather? 1d6: [4] Light rain. -1 Wayfinding, -1 Hunting.
Bayabas opened his eyes, smiling. He had been right; it was a glorious night of sleep. He wasn’t sure if he could replicate it in future, but he would chase this setup for the rest of his travels. Then he absently scratched at his hands and looked at the angry red splotches and welts all over his body. The gnome groaned. Beautiful campsite or not, there was just no getting around the effects of nettles and poison. Hopefully it would wear off soon. Maybe the light rain he could see drizzling outside would help soothe his skin.
Wayfinding (Hills, 6 hours) — Bayabas travels southwest (or hopes to)
12nn
d: 🎲 Nature 3d6: [3,5,6] Success! ✔️
📝 **Wayfinding Success**
- FINALLY. I got a 6 (double 4 or 5 also would have worked)
- Regaining Wits really helped me here omg
- This means I finally escape the hex I've been stuck in since Spring 1 lol.
Bayabas enters a new hex
d: 🎲 Encounter? 1d6≤[2] => Yes.
? 🔮 Daytime Encounter d66[42] -> 7 Hart emerge stampeding from the wilderness
? 🔮 Does the stampede leave behind an opportunity? Yes/No 1d6:[6] -> Yes, and…
-> Hart resources + random cargo.
? 🔮 How many Hart died? 1d6/2 (rounded up)[5] -> 3
=>📦[20] Supplies =+15
=>🛍️ [2] 5♦️ =+2
d: 🎴 Random cargo? Draw card: 10♠️ => Tier 3 Craft
=> 🛍️ [1] 10♠️ Tier 3 Craft =+1
=> 8 hours pass
📝 **d66 Encounter**
- Okay, a lot happens here lol.
- First, the dice said I was going to have an encounter and that it was [42]. (You know this part)
- The table said that [42] is '2d6 Pack Animal stampede emerging from the wilderness'
- Idk if this is right, but I flipped to the Beasts section and picked Hart because that's a Pack Animal. (Wait... are all of the options pack animals...? Idk)
- I rolled 2d6 and got 7. So I said 7 Hart went running (doesn't seem like much of a stampede but whatever!)
📝 **'Yes and...'**
- Okay, here's the juicy part. There's a stampede, right?
- Because my character has been having such a hard time, I just assumed that he was out of the way of the stampede.
- So I instead asked about whether there's an opportunity for the gnome merchant.
- The result was 'Yes and...' which means that 'Yes' there's an opportunity like I'm imagining 'and' there's also something in addition. So with 'Yes but...' you subvert the expectation, and with 'Yes and...' I think this is about leaning into the expectation.
- I decided that it made sense that some Hart died (RIP) getting trampled in the stampede and that somehow there's random Goods to be found.
- Why? Idk it made sense to me, based on the setting.
- I could have done some more Oracle rolls to arrive at a result, but I didn't feel like it.
- I then asked 'How many Hart?'. Since there were only 7, I decided to roll 1d6 and round up. I could have done it a different way, but this is the way that made sense to me.
- See, this is why I checked the Beasts section under Hunting because I wanted to basically get the equivalent outcome for hunting a Hart (assuming that I got the Oracle answer I wanted hehe).
- When hunting, 1 Hart = 5 Supplies and 2 x 5♦️
- 3 dead Hart give me 15 Supplies and... wait, I just realised it should be 6 x 5♦️. 🫨 I initially calculated it as 2 x 6♦️. Why? I dunno lol. Mistakes... Let's come back to this.
📝 **Random Goods**
- Anyway, the 'and...' effect I wanted was a random Good because I didn't realise I would get so much from the Harts and I wanted to try drawing a card, okay?!
- I used a physical deck this time (just felt like it), and I drew 10♠️. That's Tier 3 Craft yay! No, I don't know what it is lol. I then put that card back into the deck after writing it down (as per rules).
📝 **Cargo Limit**
- OKAY, so remember how I was supposed to get SIX 5♦️?
- Well, Bayabas can only carry 5 Goods at the moment.
- So, he keeps only some of the Goods, up to his Cargo Limit.
📝 **Passage of time**
- I just randomly decided that it would take 8 hours for Bayabas to go through everything. There were so many things that I figured it would at least be equivalent in time to 2 Hunting moves.
Bayabas wiped his brow as he surveyed the distance. He had climbed up a tree to check where he was, and he was relieved to see that the settlement was getting closer. Finally he was getting out of these hills. He drew a deep breath and prepared to clamber down when he felt the ground shake beneath him. Bayabas’ eyes widened and he lowered himself on the branch, holding it tight. Was this another lightning strike, he wondered as he held himself taut and tense on the tree.
A thundering crash echoed metres below him, and he saw harts racing past each other. A couple of the beasts crashed into the tree he was sheltering on, and this shook the tree from the impact. He cursed and held on. More and more hart stampeded past, and his heart thundered in his chest.
Finally, the sounds died down.
Bayabas gingerly rose to a seating position and surveyed the ground below. Branches were broken and crushed underfoot. Grass was flung all over the ground, plastered to tree trunks. Bare patches of dirt were visible where verdant green used to be. He whistled softly, the animals had made a mess.
Then his eyes widened, and after a quick glance around, he swiftly shimmied down the tree, leaving his pack there. When his feet hit the ground, he looked around again. Sensing no other movement, he rushed forward to a large shape. It was a hart—trampled upon by its brethren. He whispered a prayer of thanks to the gods and quickly began to process the beast for his benefit. As he cut into the animal, he tried to calm his pounding heart. He couldn’t believe his luck—getting to the settlement would have to wait. Hopefully there was more to be found.
Much later, he finally took a break—sitting high up on a tree once more. He counted that he now had supplies for four weeks on the road. More than that, he even had more goods to sell. In fact, there were so many spoils that he had hit his limit for what he could carry on his back. He smiled and rested his head against the tree. A short break, then he would continue on his way to the settlement.
Spring 5 Mid-day Report
Renown +1 for session +1 for finding trade goods in the wilderness
| Body | Charm | Wits | Sense |
|---|---|---|---|
| 🦾 | 👄 | 🧠 | 👁️ |
| 2* | 1 **x | 3 | 4 |
** [-1] Bed of Nettles until Spring 5 \% [-1] Poison until Spring 5 \x [-1] Bed of Nettles#2 until Spring 6
| Skills | Level | Attribute |
|---|---|---|
| Force | 1 | Body |
| Craft | 2 | Body |
| Presence | 1 | Charm |
| Flattery | 1 | Charm |
| Lore | 1 | Wits |
| Insight | 2 | Sense |
| Discovery | 1 | Sense |
| 🌟 Renown Level 1: 5 points [+2 as above, now Level 1!] | 🪙 Coins: 30 | 📦 Supplies: 20 [+15]
🛍️ Cargo (Max 5):
- 3♣️ Tier 2 Tool [1]
- 9♠️ Tier 2 Craft [1]
- 5♦️ Tier 1 [2] = [+2]
- 10♠️ Tier 3 Craft [1] = [+1]
**Renown Levels**
- Gaining Renown levels allows you to unlock new abilities.
- Renown Level 1 lets you unlock 1 Talent _and_ hire [1] Hireling!
- Unlocked Wayfarer I Talent
Wayfarer I
- This talent lets me re-roll one d6 without Tempting Fate when Wayfinding and Finding Campsite. Which y’all know Bayabas needs this! 😂
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