Tag: Hawker TTRPG by Nemysisrelapse

  • ISOLR Spring 5 Part 2

    This is Day 5 Part 2 of the In Search of Love and Riches solo campaign and is recorded using the Lonelog solo RPG notation.


    Recap

    A stampede thundering past presented an opportunity for Bayabas. Armed with his new spoils, he has set off for the closest settlement.

    Spring 5 (Continued)

    8pm

    @ Bayabas approaches the settlement

    ? Settlement size? 1d6[3] Town.

    ? Settlement focus? 1d6[4] Military.

    ? Settlement quirk? 2d6[4] This Settlement only accepts a unique currency. You must exchange at a rate of ? 1d3[2] for 1 currency at a local bureau.

    ? Main faction? 2d6[11] Culture. A collection of artists, bards, writers or creative that seek to further culture.

    => As Bayabas crests over yet another hilltop, he was finally able to sight the nearby settlement once more. Nestled amongst the mountainous ridges, he saw few outright buildings within a perimeter of tall wooden fences. But it was surely a settlement across the way, for he could see people milling about or moving with purpose on the stone paths. Between him and his destination was what he hoped to be a sturdy rope bridge and a ravine with deceptively slow-moving clear-blue waters.

    💭 **It’s a Settlement!**
    > Bayabas has made it to a settlement! It’s a Town, which has a Marketplace size of 4 and can only have up to 3 major factions. I think he’s going to be relieved to sleep on a proper bed tonight. 
    > **Settlement Focus**
    > I made the assumption that I roll to determine Settlement Focus, but this doesn’t seem to be explicitly stated on page 20 of the Hawker Expanded Alpha. 

    As the aspiring merchant neared the settlement, he could now clearly see that it was a town of sorts. There were more buildings than he thought, but few were standalone. Instead, many doors were built straight into the hillsides, like domiciles of woodland creatures. Bayabas adjusted the straps of his pack. Finally, he had made it out of the wilderness and found civilisation. He grinned broadly from ear to ear and pumped his legs as fast as he could past the surprisingly wide open gates and towards the Marketplace. Although it was Rest Day, he sensed that there were deals to be found.

    @ Bayabas visits the marketplace

    ? Generate Selling Marketplace by drawing [4] cards

    ? Generate Buying Marketplace by drawing [4] cards

    - Selling Marketplace:
            - 5♦️
            - 4♦️
            - 9♥️
            - 10♦️
    - Buying Marketplace: 
            - 5♦️
            - 7♠️
            - 4♦️
            - 6♥️

    @ Bayabas hawks his wares at the market

    🛍️ [5♦️ (Untreated Hart Hide) -2=0 left]

    💰 5♦️ 1 modifier 2 quantity = [+10=10 Humb]

    > **Selling** 
    > I can sell as many items as I want, but I can only do it once per day. I can have multiple types of Goods listed under the same card, for buying and selling.
    > **Exchange Rate** 
    > Because of the exchange rate in this settlement, I think it’s more favourable to sell items than to buy. The cost of Goods is based on the Tier multiplied by value of card, so Tier 1 \* Card 5 = 5 Humb, which becomes 10 Coins. 
    > So I’m going to avoid buying anything while here. If the exchange rate drops to 1 Coin: 1 Humba, then I’ll buy for sure. If it goes up to 3 Coin: 1 Humba, then it's definitely back to sleeping in the wilderness… 

    => Bayabas showed off his wares, but the locals were hardly interested. As he walked from stall to stall, his fellow merchants waved him away. Eventually, he paused to rest by an unassuming door. A shadow fell over him, which took the gnome by surprise. A tall human towered. "I hear you have animal skins?"

    "I have two," Bayabas grinned, baring his teeth. “These are fresh,” he told her proudly.

    He quickly presented one to her. She nodded approvingly. "I’ll take both. I’m a tanner." She presented him with ten pieces of unfamiliar coins. He raised an inquiring eyebrow.

    “We only use Humbs here,” said the human. "You can exchange it for Coin."

    “I’ll accept it, friend. I trust that you’re not putting tails in my stew,” Bayabas said silkily. Another nod from the human, then she had hauled the skins away. "No hard feelings," she said as she left. What did that mean?

    A quick trip to the town square, and he determined that, first, this town was named Lapugat—he marked this on his map—second, yes, Humb was a real currency, and, third, that they would exchange his Coins for Humb and back again, should he wish. Since he had some local coins, Bayabas decided he didn’t need to exchange his money for now. He still wasn’t sure what that woman meant about hard feelings, but he needed to find a place to rest first.

    ? Cost of Inn? 1d6[6] -> With exchange rate: 12 Coins per night

    ? Are there other Inns in town? 1d6[3] -> No but…

    => No, there aren’t any other Inns in town, but Bayabas runs into someone he knows who will offer him a place to rest for the night.

    (Deciding this is a new character. Dwarf. He/Him.)

    ? Is NPC involved in the Culture Faction? 1d6[6] -> Yes and…

    => Yes, he is involved and he is a high-ranking member.

    Rest: No nighttime encounter

    > 💭 Supplies and Rest 
    > In a Settlement, we do not roll for Nighttime Encounters and can sleep soundly. 
    > I also did not mark Bayabas consuming a supply because his friend was hosting him. :) If I stayed at an Inn, dinner would have also been included in the fee.

    => Bayabas walked into the only Inn in town, only to discover the steep price of 6 Humb per night, which meant 12 of his regular Coins or roughly a third of all his wealth in the world. He pretended he forgot something and made his hasty exit. He wasn’t sure what to do next, as he roamed the stony paths. He could, of course, decide to sleep in the wilderness and see what happened…

    “Bayabas!” Someone tapped him on the shoulder, which sent Bayabas stumbling forward by accident. He righted himself and turned on his heel, to see a dwarf.

    “My mistake, old friend!” said [[Onyx-Blade]] the dwarf, heartily. Then he clapped Bayabas on the shoulder, which made him stumble once more. Perhaps the height difference between gnomes and dwarves was minimal, but in girth, there was a different story.

    At once, his friend invited him to spend the night at his home, which was a large underground dwelling with multiple entrances. He led Bayabas to the main entrance which was in the middle of town. Bayabas was shocked to discover that his friend who only years earlier would sneak Bayabas all the alcohol and liquor he wanted as a youth was now a high-ranking member of the main faction of this town. His friend was only a few years older than him but so much further ahead in life.

    His friend’s repeated reassurances that he had only gotten “lucky” did the opposite for Bayabas, as he wondered how he could make his own luck too.

    Bayabas asked about the tanner’s comment. To which Onyx-Blade only rolled his eyes. "She’s only poking fun at ye. Treated hides become fancy rugs or leathers for fine clothing. Worth more than the Humbs she gave ye."

    For a second, Bayabas felt affronted. He had been cheated? "Of course, she does most of the work. And the smell, yeesh," Onyx-Blade shook his head. "We best pay her well for her work."

    Bayabas’ heart softened at that. She did smell a little. And he was new to all this. He needed to stand his ground or haggle, if he felt he was owed more than he thought. Not feel sorry for himself after.

    He pondered all this as he faded into sweet dreams.

  • ISOLR Spring 5 Part 1

    This is Day 5 Part 1 of the In Search of Love and Riches solo campaign and is recorded using the Lonelog solo RPG notation.

    6am

    🧠 Effect [3] Wits = Attribute regained due to critical success from camping

    ? Weather? 1d6: [4] Light rain. -1 Wayfinding, -1 Hunting.

    Bayabas opened his eyes, smiling. He had been right; it was a glorious night of sleep. He wasn’t sure if he could replicate it in future, but he would chase this setup for the rest of his travels. Then he absently scratched at his hands and looked at the angry red splotches and welts all over his body. The gnome groaned. Beautiful campsite or not, there was just no getting around the effects of nettles and poison. Hopefully it would wear off soon. Maybe the light rain he could see drizzling outside would help soothe his skin.

    Wayfinding (Hills, 6 hours) — Bayabas travels southwest (or hopes to)

    12nn

    d: 🎲 Nature 3d6: [3,5,6] Success! ✔️

    📝 **Wayfinding Success** 
    - FINALLY. I got a 6 (double 4 or 5 also would have worked)
    - Regaining Wits really helped me here omg 
    - This means I finally escape the hex I've been stuck in since Spring 1 lol. 

    Bayabas enters a new hex

    d: 🎲 Encounter? 1d6≤[2] => Yes.

    ? 🔮 Daytime Encounter d66[42] -> 7 Hart emerge stampeding from the wilderness

    ? 🔮 Does the stampede leave behind an opportunity? Yes/No 1d6:[6] -> Yes, and…

    -> Hart resources + random cargo.

    ? 🔮 How many Hart died? 1d6/2 (rounded up)[5] -> 3

    =>📦[20] Supplies =+15

    =>🛍️ [2] 5♦️ =+2

    d: 🎴 Random cargo? Draw card: 10♠️ => Tier 3 Craft

    => 🛍️ [1] 10♠️ Tier 3 Craft =+1

    => 8 hours pass

    📝 **d66 Encounter**  
    - Okay, a lot happens here lol. 
    - First, the dice said I was going to have an encounter and that it was [42]. (You know this part) 
    - The table said that [42] is '2d6 Pack Animal stampede emerging from the wilderness' 
    - Idk if this is right, but I flipped to the Beasts section and picked Hart because that's a Pack Animal. (Wait... are all of the options pack animals...? Idk)
    - I rolled 2d6 and got 7. So I said 7 Hart went running (doesn't seem like much of a stampede but whatever!) 
    📝 **'Yes and...'**
    - Okay, here's the juicy part. There's a stampede, right? 
    - Because my character has been having such a hard time, I just assumed that he was out of the way of the stampede. 
    - So I instead asked about whether there's an opportunity for the gnome merchant. 
    - The result was 'Yes and...' which means that 'Yes' there's an opportunity like I'm imagining 'and' there's also something in addition. So with 'Yes but...' you subvert the expectation, and with 'Yes and...' I think this is about leaning into the expectation.
    - I decided that it made sense that some Hart died (RIP) getting trampled in the stampede and that somehow there's random Goods to be found. 
    - Why? Idk it made sense to me, based on the setting. 
    - I could have done some more Oracle rolls to arrive at a result, but I didn't feel like it. 
    - I then asked 'How many Hart?'. Since there were only 7, I decided to roll 1d6 and round up. I could have done it a different way, but this is the way that made sense to me. 
    - See, this is why I checked the Beasts section under Hunting because I wanted to basically get the equivalent outcome for hunting a Hart (assuming that I got the Oracle answer I wanted hehe). 
    - When hunting, 1 Hart = 5 Supplies and 2 x 5♦️
    - 3 dead Hart give me 15 Supplies and... wait, I just realised it should be 6 x 5♦️. 🫨 I initially calculated it as 2 x 6♦️. Why? I dunno lol. Mistakes... Let's come back to this. 
    📝 **Random Goods** 
    - Anyway, the 'and...' effect I wanted was a random Good because I didn't realise I would get so much from the Harts and I wanted to try drawing a card, okay?! 
    - I used a physical deck this time (just felt like it), and I drew 10♠️. That's Tier 3 Craft yay! No, I don't know what it is lol. I then put that card back into the deck after writing it down (as per rules). 
    📝 **Cargo Limit**
    - OKAY, so remember how I was supposed to get SIX 5♦️? 
    - Well, Bayabas can only carry 5 Goods at the moment. 
    - So, he keeps only some of the Goods, up to his Cargo Limit. 
    📝 **Passage of time**
    - I just randomly decided that it would take 8 hours for Bayabas to go through everything. There were so many things that I figured it would at least be equivalent in time to 2 Hunting moves. 

    Bayabas wiped his brow as he surveyed the distance. He had climbed up a tree to check where he was, and he was relieved to see that the settlement was getting closer. Finally he was getting out of these hills. He drew a deep breath and prepared to clamber down when he felt the ground shake beneath him. Bayabas’ eyes widened and he lowered himself on the branch, holding it tight. Was this another lightning strike, he wondered as he held himself taut and tense on the tree.

    A thundering crash echoed metres below him, and he saw harts racing past each other. A couple of the beasts crashed into the tree he was sheltering on, and this shook the tree from the impact. He cursed and held on. More and more hart stampeded past, and his heart thundered in his chest.

    Finally, the sounds died down.

    Bayabas gingerly rose to a seating position and surveyed the ground below. Branches were broken and crushed underfoot. Grass was flung all over the ground, plastered to tree trunks. Bare patches of dirt were visible where verdant green used to be. He whistled softly, the animals had made a mess.

    Then his eyes widened, and after a quick glance around, he swiftly shimmied down the tree, leaving his pack there. When his feet hit the ground, he looked around again. Sensing no other movement, he rushed forward to a large shape. It was a hart—trampled upon by its brethren. He whispered a prayer of thanks to the gods and quickly began to process the beast for his benefit. As he cut into the animal, he tried to calm his pounding heart. He couldn’t believe his luck—getting to the settlement would have to wait. Hopefully there was more to be found.

    Much later, he finally took a break—sitting high up on a tree once more. He counted that he now had supplies for four weeks on the road. More than that, he even had more goods to sell. In fact, there were so many spoils that he had hit his limit for what he could carry on his back. He smiled and rested his head against the tree. A short break, then he would continue on his way to the settlement.

    Spring 5 Mid-day Report

    Renown +1 for session +1 for finding trade goods in the wilderness

    Body Charm Wits Sense
    🦾 👄 🧠 👁️
    2* 1 **x 3 4

    ** [-1] Bed of Nettles until Spring 5 \% [-1] Poison until Spring 5 \x [-1] Bed of Nettles#2 until Spring 6

    Skills Level Attribute
    Force 1 Body
    Craft 2 Body
    Presence 1 Charm
    Flattery 1 Charm
    Lore 1 Wits
    Insight 2 Sense
    Discovery 1 Sense

    | 🌟 Renown Level 1: 5 points [+2 as above, now Level 1!] | 🪙 Coins: 30 | 📦 Supplies: 20 [+15]

    🛍️ Cargo (Max 5):

    • 3♣️ Tier 2 Tool [1]
    • 9♠️ Tier 2 Craft [1]
    • 5♦️ Tier 1 [2] = [+2]
    • 10♠️ Tier 3 Craft [1] = [+1]
    **Renown Levels**
    - Gaining Renown levels allows you to unlock new abilities. 
    - Renown Level 1 lets you unlock 1 Talent _and_ hire [1] Hireling! 
    • Unlocked Wayfarer I Talent

    Wayfarer I

    • This talent lets me re-roll one d6 without Tempting Fate when Wayfinding and Finding Campsite. Which y’all know Bayabas needs this! 😂
  • [Actual Play] ISOLR 001: When it rains, it pours

    [Actual Play] ISOLR 001: When it rains, it pours

    [Actual Play] In Search of Love and Riches 001: When it rains, it pours

    This is an Actual Play of the Hawker (Alpha) solo tabletop roleplaying game (TTRPG). It’s a merchant-themed hexcrawler that allows you to draw out a map of a world while going on adventures! I saw an Actual Play video of someone playing this, and it piqued my interest. Also, I saw that the game creator hangs out in the M Kirin Discord server, which reminded me that I wanted to play this game.

    Ummmm. By the way, I am so new to TTRPGs; I started playing roughly two weeks ago. My only other experience is a single one-shot Dungeons & Dragons adventure about 15 years ago. I know nothing, but I’m having fun anyway. Please feel free to correct me and give me advice. 🥰

    The dates use the calendar system in Iron Valley, to make it cross-compatible with that adventure. That’s the thinking anyway!

    Setup

    Game

    Hawker Extended TTRPG logo

    The game is Hawker Extended, and I am using the Alpha playtest version.

    Playtest Rules

    • The rules captured below may no longer apply by the time you read this, by nature of being part of a playtest.
    • In fact, the rules have changed or have been given clarification already since I originally posted this. ⭐ It is unlikely I will be able to keep updating my comments on mechanics in this Actual Play episode over time, so always refer to the latest version of Hawker Extended.

    Links:

    I am playing this game digitally on my iPad, using the Obsidian app, along with my Apple Pencil (for writing and doodling!) and often a Zagg bluetooth keyboard (for easier typing).

    Obsidian plugins:

    • Solo RPG Toolkit
    • Excalidraw
    • Dataview

    Setup basic background

    PC-Bayabas (Portrait)

    My Player Character (PC) is Bayabas Sr. I’m trying to decide whether this is the same Bayabas who is a NPC in my Iron Valley/Wandering Tea Garden adventure called Tea Time with Your Orc Lover. I’m hoping emergent gameplay will reveal whether it’s the same Bayabas or his father (or grandfather!).

    Bayabas Sr is a masculine gnome of indeterminate age who is at least a young adult. We’ll figure it out more as I play!

    Details the starting info for the player character Bayabas Sr

    Setup attributes:

    I read through the attributes and decided to assign values as follows. I don’t think this is necessarily the best build, but I thought it made sense for the character.

    Body Charm Wits Sense
    🦾 👄 🧠 👁️
    3 3 3 4

    Setup skills:

    Once again, I read the descriptions and picked based on the character. If I could do the game over and pick again, I would! (You’ll see why soon)

    Skills Level Attribute
    Force 1 Body
    Craft 2 Body
    Presence 1 Charm
    Flattery 1 Charm
    Lore 1 Wits
    Insight 2 Sense
    Discovery 1 Sense

    Setup renown:

    Blank slate—Start with zero.

    Rolled for starting cargo

    I drew three pairs of cards using the Solo RPG Toolkit plugin to determine what Goods my character will have as starting cargo.

    d: 🎲 Draw cards for cargo
    - [9♣️, 9♠️]
    - [10♣️*, 5♦️, 3♥️]
    - [6♦️, 4♣️]
    
    => [9♣️, 9♠️]

    *I needed to redraw to replace 10♣️ because that’s a Tier 3 value. For starting cargo, only Goods that are Tier 1 or Tier 2 are allowed.

    I picked 9♣️ and 9♠️ for my starting cargo because I figured these had the highest values!

    Each suit corresponds to a type of Goods. You’re meant to write down what each card value corresponds to, but I cannot think of what these items would be, so I’m avoiding committing to something until it’s absolutely necessary.

    UPDATE: I’ve checked in with the game author, and you can have multiple Goods corresponding to each card. So I think that’s less pressure!

    At the beginning of the game, you can only carry max 5 Goods, by the way.

    Starting Cargo:

    • 9♣️ Tier 2 Tool
    • 9♠️ Tier 2 Craft

    Rolled for starting coin

    Starting Coin amount is determined by rolling two 6-sided dice (2d6) and multiplied by 5.

    d: 🎲 Starting Coin
    2d6[6] * 5 
    => 30 Coins

    Starting Coin: 30

    Rolled for supplies

    Supplies are what your character use to survive each day; you basically consume at least 1 supply per day.

    d: 🎲 Starting Supplies
    1d6[1] + 1 
    => 2

    Starting Supplies: 2

    Summary

    Body Charm Wits Sense
    🦾 👄 🧠 👁️
    3 3 3 4
    Skills Level Attribute
    Force 1 Body
    Craft 2 Body
    Presence 1 Charm
    Flattery 1 Charm
    Lore 1 Wits
    Insight 2 Sense
    Discovery 1 Sense

    | 🌟 Renown Level 0: 0 points | 🪙 Coins: 30 | 📦 Supplies: 2

    🛍️ Cargo (Max 5):

    • 9♣️ Tier 2 Tool
    • 9♠️ Tier 2 Craft

    🥰 Yay! And that’s it for the setup. It took some time, but I’ve been told prep is play! But… here’s the roleplaying part next.


    Start of Roleplay

    Spring 1

    [insert page='isolr-spring-1' display='content']

    Spring 2

    [insert page='isolr-spring-2' display='content']

    Spring 3

    [insert page='isolr-spring-3' display='content']

    Spring 4

    [insert page='isolr-spring-4' display='content']

    Spring 5

    (I took Spring 5 out of this Actual Play hehe)

    Thoughts

    ⭐⭐⭐⭐⭐ — That’s my rating for this game! It is LOADS of fun!!!! (Even when your character is in misery!)

    I’ve decided that Scene 1 ends here!

    I know it’s the middle of the day, but that’s fine.

    I played this session over a few days, and I just wanted to keep going until something interesting happened.

    UPDATE Look at this cute Bayabas icon

    • This is an icon I’m using to track where Bayabas is on the hex map!
    Bayabas-1 marker

    ~~By the way, this is what the map looks like currently. I might come back and edit this post to format and add more ‘in progress’ hex map views. 🥰 Maybe I’ll do a video version of this Actual Play too… I could just read out what happens and depict things with images hmm… ~~

    Questions for you?

    • What do you think of Hawker so far? Will you try/Have you tried it?
    • Any feedback on my roleplaying or gameplay?
    • What should I make the Goods represent? I have no ideas.
    • Do you want to see what my set-up looks like in Obsidian?

    Keen to hear from you! Leave a comment, post a response on your own website, tag me on Mastodon or Bluesky, send an email or telepathically send me good vibes.

    Sa susunod (Until next time), Pat